Section 12 of 12
Advanced Patterns
Explore advanced Go patterns and best practices
Course Progress
Section 12 of 12100% complete
Tutorials
Design Patterns
Master common design patterns in Go for building scalable applications.
Code Examples
Singleton Patterngo
package main
import (
"sync"
)
type Singleton struct {
value string
}
var instance *Singleton
var once sync.Once
func GetInstance() *Singleton {
once.Do(func() {
instance = &Singleton{value: "singleton"}
})
return instance
}Factory Patterngo
package main
type Logger interface {
Log(message string)
}
type ConsoleLogger struct{}
func (cl ConsoleLogger) Log(msg string) {
println(msg)
}
type FileLogger struct {
filename string
}
func (fl FileLogger) Log(msg string) {
// Log to file
}
func NewLogger(logType string) Logger {
switch logType {
case "console":
return ConsoleLogger{}
case "file":
return FileLogger{filename: "log.txt"}
default:
return ConsoleLogger{}
}
}Exercises
Observer Pattern
Implement the observer pattern for event notification
ADVANCEDStarter Code:
package main
import "fmt"
type Observer interface {
Update(message string)
}
type Subject struct {
// TODO: Implement observer list
}
func main() {
// TODO: Implement and test observer pattern
}Hands-on Project
Event Streaming System
Build an event streaming system with publisher/subscriber pattern
ADVANCED
Learning Objectives
- >Advanced patterns
- >Event-driven architecture
- >Scalability
Project Tips
- > Start by understanding the requirements
- > Break the project into smaller tasks
- > Test your code frequently as you build
- > Add error handling throughout your code
- > Consider edge cases and validate inputs
- > Document your code with comments